WP2: Competence Analysis

Learning Experience Assessment Report

The report will assess the current state of STEM education in participating institutions, identifying the most needed digital skills, knowledge, and competencies. It will also help determine the most relevant STEM topics to be developed in future project phases.

Research Paper(s)

Improve STEM education by providing insights into effective teaching methods. Sharing findings helps engage students in science and technology.

Work Package 3: AR/VR Educational Material Design & Development

AR/VR educational materials

Explore the future of learning with immersive AR/VR educational materials that bring subjects to life like never before!

SCP STEM-IT 3D Model Viewer

1) Cardiovascular System is an interactive AR learning resource that helps students explore the structure and function of the cardiovascular system. The STEM topic covered is Biology. Instructions and tutorials for using the resource are provided in the Educational Handbook, p. 75.

2) The STEM topic covered is Earth and Environmental Science, with a focus on geology and geodynamics. The resource explores earthquakes, volcanoes, volcanism, tectonic plate movement, divergent and convergent plate boundaries, subduction, and geological hazards. Instructions and tutorials for using the resource are provided in the Educational Handbook, p. 75.

ARTutor – Acids, Bases and Salts

This resource, created with ARTutor, uses augmented reality to help students explore one of the core topics in Chemistry, Acids, Bases and Salts. Using a smartphone or tablet, students can scan pages from a printed or digital book and access interactive content that supports the learning material, making key chemistry concepts more accessible and easier to understand. The resource is available in two versions, one for middle school and one for high school. It offers a simple way to make chemistry more engaging without requiring specialist equipment or advanced technical skills.

Full instructions and tutorials are available in the Educational Handbook, pp. 48–55.

QR codes to scan for access the courses on ARTutor app for Android and iOS:

Middle School Course:

High School Course:

STEM-IT VR Museum – Climate Change Exhibition

The STEM-IT VR Museum takes students through a six-room virtual exhibition dedicated to climate change. Each room explores a different aspect of the topic, covering the scientific processes involved, the effects on ecosystems and communities, the links with migration, and the role of sustainable responses and solutions. By combining images, videos, 3D elements and a final quiz, the exhibition provides teachers with an accessible and engaging way to guide students through the complexities of climate change.

Full instructions and tutorials are available in the Educational Handbook, pp. 56–60.

Energy Lab VR

EnergyLab VR is an interactive virtual science laboratory developed by VITECO, where students explore the first and second laws of thermodynamics through six practical experiments. This guide supports teachers step by step in creating a course on the STEM-IT platform, enrolling students, and using EnergyLab VR in the classroom.

Full instructions and tutorials are available in the Educational Handbook, pag.60–77

Mission Mars: Can We Survive?

Mission Mars: Can We Survive? is an interactive 3D learning resource created with Delightex Edu. Students can move through a virtual Mars base, explore different areas of the environment and interact with digital elements as part of the activity. The resource makes use of 3D scenes, objects and guided interactions to support exploration in a more immersive way.

Full instructions and tutorials are available in the Educational Handbook, pp. 107–115.

Work Package 4: Training Events & Handbook

Train the Trainers

A 3 days teacher training event in Thessaloniki with Interactive lectures, hands-on exercises, case studies, group discussions, and expert Q&A webinars on the practical application of AR/VR educational materials produced in WP3.

Pilot testing and reports

Detailed reports on students retention of STEM subjects, motivation and interest rates after the educational materials are implemented in STEM courses in Greece, in Italy, in Cyprus and  in Malta.

Educational Handbook

A step-by-step handbook that will include a variety of practical explanations and guidelines for applying AR/VR materials in STEM courses, as well as chapters about female scientists’ lives. 

Work Package 5: Dissemination and Exploitation

Organisation of 4 Multiplier Events in all partner countries

30 persons each – secondary school staff, as well as members of the general public. These events are designed to increase the knowledge sharing and networking among diverse groups.

STEM-IT in Malta: Exploring Immersive Technologies and Responsible Digital Learning

On 26 September 2026, Newark School Malta organised the STEM-IT presentation as part of the AI in Education event at Future Focus in Floriana, Malta. The four-hour educational session brought together 33 participants interested in Artificial Intelligence, digital technologies and innovative approaches to learning. The event explored the opportunities and challenges of using AI and digital technologies in education, with a strong focus on keeping pedagogy, human interaction and critical

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STEM-IT Multiplier Event in Thessaloniki

Bringing immersive technologies closer to the STEM classroom On 22 September 2026, the STEM-IT Multiplier Event took place at the Porto Palace Hotel in Thessaloniki, Greece. The event was organised by the Directorate of Secondary Education of Eastern Thessaloniki and brought together 37 participants from the education, research and technology sectors. The event focused on the practical use of Augmented Reality (AR), Virtual Reality (VR) and other immersive technologies in

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STEM-IT: Immersive Technologies for STEM Education – Multiplier Event in Cyprus

On 19 September 2026, SCP organised the STEM-IT Multiplier Event at the SCP Training Academy in Limassol, Cyprus, within the framework of the Erasmus+ project STEM-IT – Immersive Technology in STEM Education. The event brought together 33 participants from different educational and professional backgrounds, including teachers, VET professionals, technology specialists and representatives from the business sector. The diverse audience created an opportunity for exchange between education, technology and innovation. The

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STEM-IT: Immersive Technologies for STEM Education – Italian Multiplier Event at Liceo “Ettore Majorana”

On 22 September 2026, VITECO organised the Italian STEM-IT Multiplier Event at the Liceo “Ettore Majorana” in San Giovanni La Punta (Catania), within the Erasmus+ project STEM-IT – Immersive Technology in STEM Education. The event took place in the Multipurpose Hall of the Centro Scolastico Polivalente and involved 37 participants, including secondary-school STEM teachers, students, developers and technology professionals. A particularly relevant presence was represented by teachers from the Scienze

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